Perennial Order system requirements

About Perennial Order

Perennial Order is a 2D plant horror boss rush, set in an atmospheric Dark Age world plagued by nature-infested horrors.

Explore a mysterious world alone or with a friend, uncover a story through unusual NPC’s, and cut down terrifying eldritch bosses, all in a painterly 2D style.

David vs. Goliath Combat

  • Uncover a unique boss around every corner that will test you in different ways.
  • Intense combat that utilizes twin stick melee controls.
  • One-Hit-Death. Respawn directly at the beginning of an encounter to learn quickly from your actions; spend your time fighting rather than walking.

Captivating 2D Style

  • A painterly 2D art style with a dark fantasy inspiration.
  • Themes and visuals akin to the world designs of titles like Dark Souls and Princess Mononoke.
  • Painstakingly crafted by 1 artist and 1 animator. We are developing the visual identity of Perennial Order through realistic, painterly techniques combined with 2D Spine animation.

Plagued by Nature

  • Immerse yourself in a dreary land where unspeakable horrors roam.
  • Discover Unusual NPCs and unravel more about this mysteriously beautiful world.
  • Explore a rich atmosphere through sounds and score, with musical themes distinct to each boss.

Bonded Journey

  • Experience the entirety of Perennial Order from start to finish with a friend.
  • Start a file with another person, so your playthrough is linked.
  • Local and Online Co-Op.

Key Features

  • Unique Bosses | Different mechanics to adapt to. Lovecraftian and terrifying battles.
  • One-Hit-Death | Every combat choice matters. Yeah
  • Limited UI | Nothing to clog up the screen to add to the atmosphere.
  • Intriguing NPCs and World | A world worth exploring.
  • Weather System | Reactive environment to changing weather.
  • Online and Local Co-Op | Bonded Journey mode. 2 player adventure.

We like to describe Perennial Order as Hollow Knight meets Titan Souls.

Where we are capturing the beautifully dark atmosphere mixed with the Boss Rush style gameplay.

Developed by Gardenfiend Games

James Markiewicz | Programming

Vincent Van Hoof | Art

Miguel FĂ©lix | Animation

Julian Crowhurst | Music / Audio

  • OS: Windows 7 SP1
  • Processor: Dual Core 2.4Ghz
  • Memory: 4 GB RAM
  • Graphics: 1GB Video RAM
  • Storage: 3 GB available space
  • Additional Notes: System requirements subject to change during development.


  • OS: Windows 7 SP1
  • Processor: Dual Core 3.0Ghz+
  • Memory: 8 GB RAM
  • Graphics: 2GB Video RAM
  • Storage: 3 GB available space
  • Additional Notes: System requirements subject to change during development.