Brawl Stars balance changes 25/Jan

Balance Changes – Nerfs

Grom

  • Basic attack damage decreased from 1000 to 900
  • Gadget: Watchtower – HP decreased from 2000 to 1500. Duration 40→20 seconds
  • His super now charges after 6 hits instead of 5

Grom, simply, was too powerful. There are plenty of reasons, and in conjunction, they made him a great to amazing pick in most comps on most maps. Reducing Basic attack damage is an obvious one, as it reduces his burst and poke significantly. Reducing the timing and hp of his gadget means you can’t just pop it down and both win and control a lane, but rather choose more carefully when you want to utilize it, much like eg. Leon lollipop. Reducing the super charge is an attempt to allow for his natural counters to actually be able to counter him more effectively (eg. Mortis). Many times, you could charge your super very fast, hold it, and if you get jumped, simply auto-aim it and spam a few basics to one-shot most assassins. Should not be the case anymore.

Rico

  • Gadget: Bouncy Castle – 250 → 200 heal per bounce

Bouncy Castle is simply too much value, so we had to tune it down a little more.

Meg

  • Super charge takes 8 hits instead of 6

Meg had quite an easy time to cycle supers quite fast and could become quite oppressive due to mech uptime. Increasing the time between mechs should allow for players to punish Meg better in her weak form.
Much like the case of Mortis, Heavy Metal was not used nearly as much like its counterpart, which is something we’ve tried to address with the buff to the damage.

Mortis

  • Star Power: Creepy harvest – Healing decreased from 1400 to 1000

His healing could get quite obnoxious under certain circumstances, so going in now has a higher risk attached to it.
Coiled snake was also significantly less popular than Creepy Harvest, and we hope that changing the power dynamic quite significantly will allow for Mortis players to choose a playstyle they prefer, rather than one choice being better most of the time.

Stu

  • Basic attack damage decreased from 580 to 540

Stu was in quite a healthy state, but a little bit overtuned at very high levels of play where his mobility and assassination really shines. Removing some damage makes him a little bit less potent and changes some key interactions that should bring him more in line where we’d want him to be.

Speed Gear

  • 15/20/25% → 10/15/20%

Simply too good in the situations where it shines. There is more we want to do for gears overall, but this was an obvious first step to take.


Balance Changes – Buffs

Ash

  • Increased his HP from 4800 to 5400

Our favorite (tr)ash knight has been seeing some hard times as of late. Usually, you’ll be able to fill your rage but be too low HP to actually utilize it. Adding some more HP will allow you to have more HP left once you do reach that critical amount of rage, and should allow for great Ash players to feel more effective.

Carl

  • Increased his maximum range from 22 to 25

Carl is perhaps THE MOST tricky brawler to balance in the game. As seasoned players might remember, he’s usually either close to the best or close to the worst brawler in the game, simply due to how his mechanics work.

Mortis

  • Star Power: Coiled snake – He gains his longer dash 2 seconds faster instead of 1.5

Meg

  • Star Power: Heavy Metal damage increased from 1000 to 1500 dmg

Maintenance 11/01

– Removed Golden Tickets.